Carleton University - School of Computer Science Honours Project
Fall 2010
Procedurally Generated Spell Effects
Andrew Solheim
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ABSTRACT
The goal of this project is to explore methods of procedurally generating spell effects. The end results of this project are effects that can be used in games. Thus, this project is focused more towards creating quick and efficient effects rather than highly detailed works. Lower run times and smaller resource sizes allows these types of procedural effects to be created on the fly, an ideal attribute for use in games. Multiple effects were planned, but this report will only focus on two: the vine system and magic circle.