Carleton University - School of Computer Science Honours Project
Fall 2012
Real-Time Generation and Animation of Textures on the GPU
Daniel Sont
SCS Honours Project Image
ABSTRACT
With graphics hardware improving rapidly, we can rely more and more on it's processing power to produce visually interesting images and animations in real-time. The goal of this paper is to introduce some algorithms I have put together and show that even with the tools we have at hand, we can produce very interesting images through experimentation. The pixel shader I put together is a function of X, Y, and Time, with various other parameters to generate interesting viscous liquid such as lava or toxic sludge, depending on how it coloured. All of this is done in real-time, thus usable in video games.