Carleton University - School of Computer Science Honours Project
Winter 2018
Devising Open Dialogue Through Chunk-Based Systems
Shaker Saba
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ABSTRACT
In developing dialogue for computer Role Playing games, many different kinds of systems have been tried. This project seeks to find a compromise between the openness of keyword-based systems and the structure and flow found in dialogue trees. Through analysis of different literature sources, we find the inspiration for creating our own system to compare to a standard system for comparison. With testing, we seek to find out the differences in the system’s believably and flow, in its openness in structure, and in the repetitiveness of its dialogue.