Carleton University - School of Computer Science Honours Project
Winter 2019
Simulating Weathering to Create Goblin Formations
Thomas Migus
SCS Honours Project Image
ABSTRACT
The goal of this project was to create an approximate algorithm to weather desert rock using erosion to create desert goblins. Desert goblins are a very unique example of terrain and do not receive much attention. The majority of the documentation on creating terrain and weathering focus on the actual terrain using water erosion and height maps. They do not look possible rock formations on the terrain. Goblins form from wind erosion and because they are characterized by overhanging rock, height maps cannot be used to model them. In this paper, we propose a number of algorithms with varying success. There was one good approximate algorithm that resulted from this, although it wasn't perfect as it focused mostly on the base of the rock and left the top nearly untouched. This did not create a goblin so additional measure to smooth over the top is required.