Carleton University - School of Computer Science Honours Project
Fall 2019
Procedural Ruins Generator
Michael Calabro
SCS Honours Project Image
ABSTRACT
This project delves into the field of procedural generation of 3D objects. The project focuses on the development of several algorithms and approaches to generating a site of 3D ruins. Procedural generation is a very important aspect of 3D world creation, as it greatly reduces the time required to build such worlds by automating some processes. Developed in the Unity game engine, this project defines several algorithms to generate different types of objects that when combined form a realistic set of ruins that can be used in any Unity project.