Carleton University - School of Computer Science Honours Project
Fall 2019
Physics-Based Deformable Meshes
Peter Macdonald
SCS Honours Project Image
ABSTRACT
The objective of this project is to produce a system for deforming solid meshes in response to physics events within the Unity game engine. This system needs to run quickly, to avoid performance loss, avoid producing invalid shapes, and result in shapes which reasonably reflect the impact which produced the physics event.