Carleton University - School of Computer Science Honours Project
Winter 2020
RPG Battle Optimizer
SCS Honours Project Image
ABSTRACT
This project aims to explore how we can use computers to help aid game designers in making RPG turn-based combat more fun for the player. Commonly I find in modern Turn-based RPGs is that the encounters/battle scenarios because frustratingly hard or overwhelming tedious when designed poorly and as a Game Design student I want to discover how to properly create these scenarios that avoid ruining the player experience. For this project I have created a Battle Simulation API in C# that can be easily modified to fit whatever turn-based battle system. This tool will also function as a future tool for when I design turn-based RPGs in the future as this will help significantly decrease development time when it comes to creating common encounters.