Carleton University - School of Computer Science Honours Project
Winter 2020
Deep Learning in Video Games
Brian Cunningham
SCS Honours Project Image
ABSTRACT
The Primary goal of this project is to create AI using deep learning in order to expand my own knowledge as well as to see can be used as an effective means to create a functional AI opponent in games that can grow and become as good if not better than top players. This project also aims to see how a couple of different learning algorithms may or may not lead to different interactions within the game, as the method in which the AI learns may or may not influence how it performs. This project will be written from scratch using C++ with no help from external libraries aside from simple graphics libraries for the visuals.