Carleton University - School of Computer Science Honours Project
Fall 2020
2D Cybersecurity Educational Game
Xinting Wang
SCS Honours Project Image
ABSTRACT
With the development of technology, digital devices have become more widespread. Children start to use mobile devices at an early age. Due to the innocence and lack of adult supervision, children are more likely to expose to cyber danger when they use digital devices without sufficient security awareness. So, it is beneficial and necessary for children to be aware of basic network security and get educated about online safety, then they can protect themselves from cyber dangers. There are various ways to learn knowledge, and gamification training can be a good option for children. Therefore, this project is intended to develop a 2D educational game, and the target users are children between the ages of 8 to 10. This game simulates the classic video game called Snake. Besides, by applying multiple-choice cybersecurity questions into the game, this project also contains network safety subjects. So this project aims to motivate children to learn cybersecurity knowledge and help them to build strong cyber awareness.